

This song was inspired by Talus Battle from The Legend of Zelda: Breath of the Wild. This version of the song is slightly different than the one found in the game there are some more interesting drum fills and a guitar riser at 0:20. There’s short sections with an ordinary rhythm that will be followed by a little mix-up like with the dissonant piano at 0:11 and how all the instruments play in unison at 0:31. One of my favorite things to do in battle music is to have contrast in rhythm. Hilda - Originally under the working title “Legendary Nexomon”. Ship - I wanted to capture the same feeling I felt exploring the Great Sea in The Legend of Zelda: The Wind Waker with this song.

Leach knows that his creation is still being used nearly forty years later. Engraved in the wood of the tambourine (along with floral designs) reads “Sambourine” and “Sam Leach - 1984”. Route 9 - The jingle bell instrument used in Route 9 was actually a homemade tambourine! I had bought it at the Tollbooth Antique Marketplace in Columbia, PA some years ago. I’m glad it ended up replaced.Ĭity 7 - This was inspired by the jazz heard on The Weather Channel from back when I was a kid! There was an alternate version of this song that was more rock sounding, but it was unfortunately lost in the hard drive failure. I don’t like whenever the violin sustains a note and something about the short chord progression at 0:16 sounds off. Route 6 (Unused) - While I like most of this song, there’s parts that don’t sound so good. I was shocked to find out that this song was also used in the sequel! There is a secret about this song that I will keep to my grave. Graveyard - This song was inspired by the music of Castlevania. The developer wanted it to be faster, so it was increased to 100 BPM. While I was working on it, the song’s tempo was much slower at around 90 BPM.

Route 4 - This song overall was inspired by In Your Eyes by Peter Gabriel and the tone of the electric guitar by I Can’t Dance by Genesis. The song felt too bouncy, so I added a more impending section at 0:31 to even things out. Route 3 - This song was inspired by Lethal Lava Land from Super Mario 64 with its dulcimer and vox humana synth. The rest of the song was inspired from Death Mountain from The Legend of Zelda: A Link to the Past. The section at 0:36 is also inspired by the building music from the first Sims game. Route 2 - Originally, the section at 0:36 was at the beginning, but the developers thought the song should start with the stronger melody found later in the song. I’m glad I kept it private because the developers would not have accepted it had I released it publicly! This seems to be a fan favorite, too! This one was unique because it bounces around! Another notable thing: this song was completed not too long before I was contacted about this game! I didn’t release it prior because I felt it was too short a song to be enjoyed for casual listening. Usually, my bass lines stick on a single note and move around as the chord progression changes.

I remember starting this song with the bass. Nexobox - Originally under the temporary title “Map”. Sometime in 2019 or 2020, this song was supposed to be performed live courtesy of the lovely Jade Leamcharaskul from Polygon Tones, but once the COVID-19 pandemic struck, all live performance plans were off the table. After completing it, I realized I would have to tone it down if I was to produce enough music as needed quickly enough. This was the first song I wrote for Nexomon! I was so excited to be working on such a big project that this ended up being the piece with the most complicated song structure (not that any of the songs’ structures are particularly complex). Route 1 - Originally under the working title “Forest Route”. The reason I let it be is because the song was going to be narrated over and so the player wouldn’t be focusing on the song but rather the spoken narration. Narration - The only recollection I have of this song is being worried that there was not enough variation in the melody and accompaniment. There’s an epic section to represent the journey the player will go on, there’s a chill section to take a break from the intensity, and there’s a looming section that represents the main villain. It is the song that represents the experiences the player will have as they play the game. To me, the title theme is the most important song in a video game. Title - Originally under the working title “Alliance”. COMMENTARY ON USED AND UNUSED MUSIC FROM NEXOMON
